![]() It refers to taking trade of your teammates. When a player tries to kill an enemy but eventually fails and gets killed by that enemy, In between, his teammate succeeds killing the same enemy is known as Trade. When the defenders concede a site to the attackers to regroup and coordinate to regain control of the site. It refers to long alleyways and pathways where snipers tend to be.Ī smoke grenade that allows a player to see enemies, but the enemies cannot see them. It is used to describe when an enemy has taken a lot of damage and is close to dying. It is the term that is used to quickly peek out and return to cover with any object’s help to gain information or bait an enemy into shooting at you so that your teammate can kill the enemy easily. Hell refers to the location directly below heaven. It is a callout term often used to describe a high location where snipers and other long-ranged weapons are used from. When a team wins a round by killing all enemies and doesn’t suffer any casualties. When a player sneaks around to attack the enemy team from behind without letting them know their position. When two teammates position and fire so they are on opposite sides of an enemy between them. It’s often used in callouts such as “CT spawn,” referring to when an enemy comes from the defender’s spawn. The term has been popular since the FPS game Counterstrike, referring to “counter-terrorists,” which are equivalent to Valorant defenders. The CD is an abbreviation for “cool down.” E.g., in a chat, Sage says, “My heal is on CD.” ![]() GLHF is an abbreviation for “good luck, have fun.” It’s used at the beginning of a competitive Valorant Match or any FPS Game to establish a feeling of sportsmanship or manners.īunnyhop is an advanced technique that allows you to mix up your movement and move slightly faster than sprinting by buffering your jumps and air strafing. ![]() Flick shots are tough to pull off but look so good.Ī kill can also be called a frag or a pick, depending on at what period it is performed. ![]() But sometimes, an enemy pops out of the last place you would expect, requiring you to flick your mouse. Typically, a good aim has more to do with crosshair discipline and less with flicking. A player upgrades from an SMG to a rifle, allowing a teammate to pick up their discarded weapon instead of buying their own and saving credits. The economy can also be a cooperative effort. Starting any round with a pistol but looting an Operator or Vandal from the enemy can drastically improve your team’s economy and a player’s specific econ rating. There are plenty of scenarios where econ comes into play. ![]()
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